unknown2

nknown (also known as Unknown Worlds) was a pulp fantasy fiction magazine, edited by John W. Campbell, that was published from 1939 to 1943. Unknown was closely associated with the science fiction magazine Astounding Science Fiction, which was also edited by Campbell at the time; many authors and illustrators contributed to both magazines.

In keeping with its relation to Astounding Science Fiction, the style and approach of the stories in Unknown was a hybrid between those of fantasy and science fiction. The premises of many of the stories were caused by unexpected, and often humorous, situations in which a traditional fantasy creature or concept is introduced into an otherwise ordinary world. For example, in de Camp’s "Nothing in the Rules", the manager of a swimming team tries to win a race by including a mermaid on the team.

Other stories take the opposite trope of applying a scientific logic in a traditional fantasy setting; the Harold Shea series is based upon the premise that traditional fantasy worlds, such as those in Norse mythology, are based upon the rules of mathematical logic.

Unknown also included some science fiction which used the themes of traditional fantasy. For example, Darker than You Think uses the premise that werewolves exist, but that they are not supernatural, and explains the traditional beliefs about them without using fantasy.

Contents

[hide]

[edit] Publication details

From its first issue until the end of 1940, the magazine was published on a monthly basis. From February 1941 through its demise, Unknown came out bi-monthly. From February 1940 through August 1941, the magazine went by the title Unknown Fantasy Fiction, and for the rest of its publication run, it was known as Unknown Worlds. Money was saved on the last few issues by printing them without an illustration on the cover. Wartime paper shortages were blamed for the cancellation of the magazine.

In 1948, an anthology called From Unknown Worlds was edited by Campbell and published by Street and Smith in an attempt to see whether the market would support a resurrected Unknown, but nothing came out of it. The anthology collected stories previously published in Unknown and was available as a pulp size paperback and reprinted as a hardcover in Great Britain in 1952.

In 1963, Pyramid Books published a paperback anthology of eleven Unknown stories called The Unknown. It was edited by D. R. Bensen, who also edited a second paperback anthology of five Unknown stories for Pyramid called The Unknown Five in 1964. The anthologies were reprinted in 1970 and 1978, respectively.

Isaac Asimov's story "Author! Author!" was accepted by Campbell for publication in Unknown, but the magazine was cancelled before it could appear. It eventually appeared in The Unknown Five.

[edit] Notable contributions

Unknown also published the first science fiction or fantasy stories by Leiber ("Two Sought Adventure"), Sturgeon ("A God in a Garden"), and James H. Schmitz ("Greenface").

[edit] Further reading

nknown (also known as Unknown Worlds) was a pulp fantasy fiction magazine, edited by John W. Campbell, that was published from 1939 to 1943. Unknown was closely associated with the science fiction magazine Astounding Science Fiction, which was also edited by Campbell at the time; many authors and illustrators contributed to both magazines.

In keeping with its relation to Astounding Science Fiction, the style and approach of the stories in Unknown was a hybrid between those of fantasy and science fiction. The premises of many of the stories were caused by unexpected, and often humorous, situations in which a traditional fantasy creature or concept is introduced into an otherwise ordinary world. For example, in de Camp’s "Nothing in the Rules", the manager of a swimming team tries to win a race by including a mermaid on the team.

Other stories take the opposite trope of applying a scientific logic in a traditional fantasy setting; the Harold Shea series is based upon the premise that traditional fantasy worlds, such as those in Norse mythology, are based upon the rules of mathematical logic.

Unknown also included some science fiction which used the themes of traditional fantasy. For example, Darker than You Think uses the premise that werewolves exist, but that they are not supernatural, and explains the traditional beliefs about them without using fantasy.

Contents

[hide]

[edit] Publication details

From its first issue until the end of 1940, the magazine was published on a monthly basis. From February 1941 through its demise, Unknown came out bi-monthly. From February 1940 through August 1941, the magazine went by the title Unknown Fantasy Fiction, and for the rest of its publication run, it was known as Unknown Worlds. Money was saved on the last few issues by printing them without an illustration on the cover. Wartime paper shortages were blamed for the cancellation of the magazine.

In 1948, an anthology called From Unknown Worlds was edited by Campbell and published by Street and Smith in an attempt to see whether the market would support a resurrected Unknown, but nothing came out of it. The anthology collected stories previously published in Unknown and was available as a pulp size paperback and reprinted as a hardcover in Great Britain in 1952.

In 1963, Pyramid Books published a paperback anthology of eleven Unknown stories called The Unknown. It was edited by D. R. Bensen, who also edited a second paperback anthology of five Unknown stories for Pyramid called The Unknown Five in 1964. The anthologies were reprinted in 1970 and 1978, respectively.

Isaac Asimov's story "Author! Author!" was accepted by Campbell for publication in Unknown, but the magazine was cancelled before it could appear. It eventually appeared in The Unknown Five.

[edit] Notable contributions

Unknown also published the first science fiction or fantasy stories by Leiber ("Two Sought Adventure"), Sturgeon ("A God in a Garden"), and James H. Schmitz ("Greenface").

[edit] Further reading

Plot summary

Cassie and Rachel drive with the former's father, Walter, to the Dry Lands outside of town. 'Crazy Helen', a client of Walter's, has informed him of a sick horse stumbling about the plains. Helen rants on about Martians while Walter and the girls search for the horse in the dark. Rachel spots it trying to make a call at a pay phone. The horse then tries to escape, but is too weak to walk, and falls over. Cassie and Rachel notice a Yeerk falling out of the dying horse's ear. Cassie, getting a bad feeling, tells Rachel to run. A second later, they're knocked over by an explosion. Cassie wakes up in Crazy Helen's caravan, who insists 'it was the Martians!'. Cassie and Rachel decide she is half right - and assume that the Yeerks were trying to keep them away from the horse.

The other Animorphs are skeptical, though. Rachel and Cassie are frustrated, but Jake allows the group to go back to the site and investigate. Cassie, Rachel, Marco and Tobias travel in bird morph, and land in a rocky outcrop. They're promptly arrested by soldiers, and taken to the Air Force base - Zone Ninety-One. There, they meet Captain Torelli, the chief of base security, who is incredulous by the kid's lack of shoes. Cassie, Rachel and Marco, fearing being grounded, or charged with trespassing, give the captain fake names and phone numbers; Marco calls himself Fox Mulder, Rachel Dana Scully, and Cassie Cindy Crawford. Marco and Rachel stare at her. Marco gives the number for the sports scores recording, Rachel Pizza Hut, and Cassie replies "one-two-three-four-five-six-seven-eight!" Cassie earns more stares from Marco and Rachel. The captain leaves, and the kids escape via cockroach morph. They escape outside, but Cassie is nearly crushed by a tank. Tobias picks her up, and airlifts the trio to safety.

Cassie decides on a new plan. They need horse morphs from the racetrack. They're nearly caught by the staff, and Cassie morphs Minneapolis Max - a champion stallion. The animal's jockey, assuming Cassie is the real horse, takes her to the starting gate, and she is caught up in a race, which she wins. The Animorphs are now ready to infiltrate Zone Ninety-One.

Back in the Dry Lands, the teens morph their respective horse morphs. They join the alleged Yeerk herd, and trot directly into the base. They hear the horse-Controllers speak Galard - the interstellar lingua franca. Ax translates for them, telling them that the Yeerks are planning to complete their mission tonight. The Yeerks promptly break into a run, and rush into a hangar. There, the Animorphs see what the government's been hiding. They know it's not human, but they don't know what it is. Neither do the Yeerks. The Yeerks are depressed and afraid, aware of the consequences for failure. They rendezvous with Visser Three, who decapitates the Yeerk 'responsible' for the failure. The Visser then orders his Hork-Bajir to eliminate the suspicious-looking horses standing close by. Cassie knocks over a Hork-Bajir, and the rest make a break for it. It is then that an embarrassed Ax tells them what the humans have been guarding: a disposable waste module from an Andalite Dome ship; an alien toilet. The disgusted Animorphs decide they've been wasting their time, and head home.

At home, Cassie berates herself for wasting her team's time, but then realizes the significance of the Andalite toilet; it's proof that sentient life exists beyond Earth, and that Visser Three needed humanity to know as little as possible in order for the invasion to continue to run smoothly. Cassie then remembers a pin-up board for 'Gondor Industries'; a dummy corporation employee's day out. ('Gondor Industries' is likely a reference to the third age kingdom of Gondor from The Lord of the Rings: The Return of the King. Applegate frequently used similar names from the LOTR series in Animorphs series.) Cassie takes the Animorphs to The Gardens amusement park. Cassie figured that Visser Three planned to kidnap captain Torelli and other Air Force staff at Zone Ninety-One. The Animorphs, chased by Captain Torelli, end up in the horror house, where the Hork-Bajir waited. The children morph, and a battle ensues. They wound the Hork-Bajir and rescue the captain from Visser Three. The Yeerks escape in their vessels, in front of totally oblivious humans at a night parade.

[edit] Morphs

Morpher Morphs acquired Morphs used
Jake Horse Seagull, Peregrine Falcon, Horse, Great Horned Owl, Siberian Tiger
Rachel Horse Bald Eagle, Cockroach, Seagull, Horse, Great Horned Owl, Grizzly Bear
Tobias Horse Human (himself), Horse Red-tailed Hawk
Cassie Horse (Minneapolis Max) Osprey, Cockroach, Seagull, Horse, Great Horned Owl, Wolf
Marco Horse Osprey, Cockroach, Seagull, Horse, Great Horned Owl, Gorilla
Ax Horse Human, Northern Harrier, Horse, Great Horned Owl, Rattlesnake

[edit] Trivia

  • All books after The Unknown were dedicated to Applegate's son, Jake, as well as her husband and co-writer, Michael. Her son was born premature in 1997, and she worked on the Animorphs series at night, in the lobby of the hospital where he was in Neonatal Intensive Care.
  • It is assumed that the horse featured on this cover is Minneapolis Max, and not the horse that Cassie acquired as her first morph (which would make this the fifth book to feature a cover morph that was not acquired in the book), despite not fitting Max's description.


In an abandoned warehouse, a handful of men slowly regain consciousness, but they’ve been stricken with amnesia by spilled chemicals and have no idea who they are, where they are, or what has happened to them. All five seem to have been in some sort of serious scuffle; one is tied up on a chair (Joe Pantoliano), another has been handcuffed and shot (Jeremy Sisto), a third has a broken nose (Greg Kinnear), and the other two have their share of scrapes and bruises (Jim Caviezel and Barry Pepper). Everyone is asleep at the start. Caviezel's character wakes up first. He checks to make sure everyone is alive and then decides to walk around and try and find out what is going on. He discovers that all the windows have bars over them and the only door has a mechanized lock. He finds a ringing phone and picks it up. The caller asks what is going on and Caviezel tells the caller that everyone is fine. The Caller tells him he will be back in a few hours. Meanwhile, somewhere else a money drop off is going down. Mrs. Coles has been kidnapped. Back in the warehouse, Pantolianio's character wakes up and asks to be untied. As Caviezel is going to untie him, Pepper's character convinces him not to, telling Caviezel that Pantolianio is obviously not on the same side as them or he wouldn't have been tied up. As Caviezel and Pepper start looking for the keys to release Sisto from the handcuffs and treat his wound, Kinnear wakes up and gets into a fight with Caviezel and Pepper. Back at the drop off, the signal in the money bag goes silent and the cops rush in to find the money but someone has opened the locker from the basement. In the warehouse, the men find a newspaper which features a front-page story about the kidnapping of a wealthy and well-known businessman named Coles. The men begin to suspect that they were involved with the kidnapping, but no one is sure if they are on the right or wrong side of the law – or if one of them might happen to be the victim. The men decided to work together to fight off the criminals who are coming so all of them could go their separate ways. Sisto's character dies from his wounds.

[edit] Critical reception

On the review aggregator Rotten Tomatoes, 37% of critics gave the film positive reviews, based on 41 reviews.[1] On Metacritic, the film had an average score of 44 out of 100, based on 17 reviews.[2]

[edit] References

[edit] External links


Representative reactions towards stimuli from internal chemical reactions or external environmental factors. The word comes from Old English . þoht, geþoht, from stem of þencan "to conceive of in the mind, consider" [2]

In common language, the word thinking covers numerous diverse psychological activities. It is sometimes a synonym for “tending to believe,” especially with less than full confidence (“I think that it will rain, but I am not sure”). At other times it denotes the degree of attentiveness (“I did it without thinking”) or whatever is in consciousness, especially if it refers to something outside the immediate environment (“It made me think of my grandmother”).

[edit] Biology

A neuron (also known as a neurone or nerve cell) is an excitable cell in the nervous system that processes and transmits information by electrochemical signalling. Neurons are the core components of the brain, the vertebrate spinal cord, the invertebrate ventral nerve cord, and the peripheral nerves. A number of specialized types of neurons exist: sensory neurons respond to touch, sound, light and numerous other stimuli affecting cells of the sensory organs that then send signals to the spinal cord and brain. Motor neurons receive signals from the brain and spinal cord and cause muscle contractions and affect glands. Interneurons connect neurons to other neurons within the brain and spinal cord. Neurons respond to stimuli, and communicate the presence of stimuli to the central nervous system, which processes that information and sends responses to other parts of the body for action. Neurons do not go through mitosis, and usually cannot be replaced after being destroyed, although astrocytes have been observed to turn into neurons as they are sometimes pluripotent.

[edit] Psychology

Psychologists have concentrated on thinking as an intellectual exertion aimed at finding an answer to a question or the solution of a practical problem.

Cognitive psychology is a branch of psychology that investigates internal mental processes such as problem solving, memory, and language.

The school of thought arising from this approach is known as cognitivism which is interested in how people mentally represent information processing. It had its foundations in the Gestalt psychology of Max Wertheimer, Wolfgang Köhler, and Kurt Koffka [3] , and in the work of Jean Piaget, who provided a theory of stages/phases that describe children's cognitive development. Cognitive psychologists use psychophysical and experimental approaches to understand, diagnose, and solve problems, concerning themselves with the mental processes which mediate between stimulus and response. Cognitive theory contends that solutions to problems take the form of algorithms—rules that are not necessarily understood but promise a solution, or heuristics—rules that are understood but that do not always guarantee solutions. Cognitive science differs from cognitive psychology in that algorithms that are intended to simulate human behavior are implemented or implementable on a computer. In other instances, solutions may be found through insight, a sudden awareness of relationships.

Id, ego, and super-ego are the three parts of the "psychic apparatus" defined in Sigmund Freud's structural model of the psyche; they are the three theoretical constructs in terms of whose activity and interaction mental life is described. According to this model, the uncoordinated instinctual trends are the "id"; the organized realistic part of the psyche is the "ego," and the critical and moralizing function the "super-ego." [4]

The unconscious was considered by Freud throughout the evolution of his psychoanalytic theory a sentient force of will influenced by human desire and yet operating well below the perceptual conscious mind. For Freud, the unconscious is the storehouse of instinctual desires, needs, and psychic drives. While past thoughts and reminiscences may be concealed from immediate consciousness, they direct the thoughts and feelings of the individual from the realm of the unconscious.[5]

For psychoanalysis, the unconscious does not include all that is not conscious, rather only what is actively repressed from conscious thought or what the person is averse to knowing consciously. In a sense this view places the self in relationship to their unconscious as an adversary, warring with itself to keep what is unconscious hidden. If a person feels pain, all he can think of is alleviating the pain. Any of his desires, to get rid of pain or enjoy something, command the mind what to do. For Freud, the unconscious was a repository for socially unacceptable ideas, wishes or desires, traumatic memories, and painful emotions put out of mind by the mechanism of psychological repression. However, the contents did not necessarily have to be solely negative. In the psychoanalytic view, the unconscious is a force that can only be recognized by its effects — it expresses itself in the symptom.[6]

In developmental psychology, Jean Piaget was a pioneer in the study of the development of thought from birth to maturity. In his theory of cognitive development, thought is based on actions on the environment. That is, Piaget suggests that the environment is understood through assimilations of objects in the available schemes of action and these accomodate to the objects to the extent that the available schemes fall short of the demands. As a result of this interplay between assimilation and accomodation, though develops through a sequence of stages that differ qualititatively from each other in mode of representation and complexity of inference and understanding. That is, thought evolves from being based on perceptions and actions at the sensorimotor stage in the first two years of life to internal representations in early childhood. Subsequently, representations are gradually organized into logical structures which first operate on the concrete properties of the reality, in the stage of concrete operations, and then operate on abstract principles that organize concrete properties, in the stage of formal operations. [7] In recent years, the Piagetian conception of thought was integrated with information processing conceptions. Thus, thought is considered as the result of information processing mechanisms that are responsible for the representation and processing of information. In this conception, speed of processing, cognitive control, and working memory are the main functions underlying thought. In the neo-Piagetian theories of cognitive development, the development of thought is considered to come from increasing speed of processing, enhanced cognitive control, and increasing working memory. [8]

[edit] Sociology

Social psychology is the study of how people and groups interact. Scholars in this interdisciplinary area are typically either psychologists or sociologists, though all social psychologists employ both the individual and the group as their units of analysis.[9]

Despite their similarity, psychological and sociological researchers tend to differ in their goals, approaches, methods, and terminology. They also favor separate academic journals and professional societies. The greatest period of collaboration between sociologists and psychologists was during the years immediately following World War II.[10] Although there has been increasing isolation and specialization in recent years, some degree of overlap and influence remains between the two disciplines.[11]

The Collective unconscious, sometimes known as collective subconscious, is a term of analytical psychology, coined by Carl Jung. It is a part of the unconscious mind, shared by a society, a people, or all humanity, in an interconnected system that is the product of all common experiences and contains such concepts as science, religion, and morality. While Freud did not distinguish between an "individual psychology" and a "collective psychology", Jung distinguished the collective unconscious from the personal subconscious particular to each human being. The collective unconscious is also known as "a reservoir of the experiences of our species."[12]

In the "Definitions" chapter of Jung's seminal work Psychological Types, under the definition of "collective" Jung references representations collectives, a term coined by Lucien Lévy-Bruhl in his 1910 book How Natives Think. Jung says this is what he describes as the collective unconscious. Freud, on the other hand, did not accept the idea of a collective unconscious.

[edit] Philosophy

Philosophy of mind is a branch of modern analytic philosophy that studies the nature of the mind, mental events, mental functions, mental properties, consciousness and their relationship to the physical body, particularly the brain. The mind-body problem, i.e. the relationship of the mind to the body, is commonly seen as the central issue in philosophy of mind, although there are other issues concerning the nature of the mind that do not involve its relation to the physical body.[13]

[edit] The mind-body problem

The mind-body problem concerns the explanation of the relationship that exists between minds, or mental processes, and bodily states or processes.[13] The main aim of philosophers working in this area is to determine the nature of the mind and mental states/processes, and how—or even if—minds are affected by and can affect the body.

Our perceptual experiences depend on stimuli which arrive at our various sensory organs from the external world and these stimuli cause changes in our mental states, ultimately causing us to feel a sensation, which may be pleasant or unpleasant. Someone's desire for a slice of pizza, for example, will tend to cause that person to move his or her body in a specific manner and in a specific direction to obtain what he or she wants. The question, then, is how it can be possible for conscious experiences to arise out of a lump of gray matter endowed with nothing but electrochemical properties. A related problem is to explain how someone's propositional attitudes (e.g. beliefs and desires) can cause that individual's neurons to fire and his muscles to contract in exactly the correct manner. These comprise some of the puzzles that have confronted epistemologists and philosophers of mind from at least the time of René Descartes.[14]

[edit] See also

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